AI Insights · Timothy · June 2022
Top 5 Boat Games on Android in Europe: Q2 2022 Performance
A detailed look at the performance of the top 5 boat games on Android in Europe during Q2 2022, including downloads, revenue, and active user trends.
In the second quarter of 2022, the top 5 boat games on Android in Europe demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the metrics for each game, based on data from Sensor Tower.
Battle of Warships: Online saw a consistent revenue stream, peaking at around $4K in mid-April before experiencing a gradual decline, ending the quarter at approximately $2.6K. Weekly downloads fluctuated, starting strong at about 27K in late March, dipping to around 15K in late May, and recovering to nearly 20K by the end of June. Active users also saw a decline from around 60K in late March to approximately 47K by the end of June, with a slight recovery mid-quarter.
Flippy Race had a modest revenue performance, peaking at $135 in early June. Weekly downloads showed a significant drop from around 16K in late March to about 8K in early June, with a slight recovery to around 9K by the end of June. Active users followed a similar declining trend, starting at approximately 66K and ending the quarter at around 50K.
Submarine Jump! experienced low revenue, peaking at $56 in late March and mostly staying below $20 for the rest of the quarter. Downloads decreased steadily from about 25K in late March to around 6K by the end of June. Active users also declined from roughly 46K in late March to about 14K by the end of June.
Island building! Build a house showed a revenue peak of $211 in mid-April, with no revenue recorded in June. Downloads started at around 12K in late March, dipped to about 6K in early June, and surged to approximately 21K by the end of June. Active users followed a similar pattern, starting at roughly 23K, dropping to around 13K, and then increasing to about 27K by the end of June.
Port City: Ship Tycoon had the highest revenue among the top boat games, peaking at $13K in late April. Downloads fluctuated significantly, starting at around 8K in late March, peaking at about 13K in early April, and ending the quarter at approximately 7K. Active users showed a steady performance, starting at around 31K in late March, peaking at about 38K in early April, and ending at roughly 24K by the end of June.
For more detailed insights and data, visit Sensor Tower.